数字游戏化学习在第二语言教育中的应用研究
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  • 英文篇名:Digital Game-based Learning and Its Application in the Second Language Teaching
  • 作者:范亮 ; 蔡红梅
  • 英文作者:Fan Liang;Cai Hongmei;College of Education and Science,Chongqing Normal University;
  • 关键词:数字游戏化学习 ; 游戏化学习 ; 语言学习 ; 第二语言教育
  • 英文关键词:digital game-based learning;;game-based learning;;language learning;;second language teaching
  • 中文刊名:CQSB
  • 英文刊名:Journal of Chongqing Normal University(Edition of Social Sciences)
  • 机构:重庆师范大学科研处;重庆师范大学教育科学学院;
  • 出版日期:2017-08-25
  • 出版单位:重庆师范大学学报(哲学社会科学版)
  • 年:2017
  • 期:No.177
  • 基金:重庆市社会科学规划项目“民族地区幼儿园文化融合教育课程的模式建构与实践探索”(2016BS054)的阶段性研究成果
  • 语种:中文;
  • 页:CQSB201704011
  • 页数:6
  • CN:04
  • ISSN:50-1164/C
  • 分类号:69-74
摘要
数字游戏化学习是整合数字化学习和游戏化学习形成的一种新型学习方式。数字游戏化学习构建有仿真化、游戏性的学习环境,有用且易用的学习操作系统,采用多元化反馈方式评价学习效果。数字游戏化学习应用于第二语言教育有助于提高词汇教学的效率,促进学生的口语交际能力和读写能力发展,对学生的跨文化认知能力和良好个性品质的培养也有积极的促进作用。未来研究应当完善数字游戏化学习的监控机制,研发更易于推广的游戏学习软件。另外,评价机制更好地融入数字游戏化学习的研究也有待加强。
        Digital game-based language learning is a new form of language study,which integrates digital learning and game-based learning. Its work principle is to construct emulational language environment in which learning tasks are embedded into game mechanism,and then design useful and easy game operating system based on technology and evaluate the language learning in a diversified way. Its application in the second language teaching can effectively improve the efficiency of vocabulary learning,promote the teaching of language conversation and grammar skills,and help students to develop cross cultural experience and personality traits.The future research should pay more attention to the learner's self monitoring ability and learning motivation,create more easy ways to popularize games,and improve the interactivity,culture and practicality in games. In addition,the research that evaluation system integrates into language game should be strengthened.
引文
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